includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "CRWD_Coop_Big_Yeah", Volume = -9, Category = "crowd", LimitMode = 1, -- LimiterMode_StopOldest MaxInstances = 1, Files = { { VAL = "world/audio/crowd/crwd_bigyeah_a01.wav", }, { VAL = "world/audio/crowd/crwd_bigyeah_a02.wav", }, { VAL = "world/audio/crowd/crwd_bigyeah_a03.wav", }, }, Params = { SoundParams = { PlayMode = 1, -- PlayMode_Random RandomVolMin = -1, RandomPitchMin = 0.900000, RandomPitchMax = 1.100000, FadeOutTime = 1.500000, }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }