includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "SW_Debug_Denis", Category = "UI", Files = { { VAL = "world/audio/soundwich/sw_debug_denis_01.wav", }, { VAL = "world/audio/soundwich/sw_debug_denis_02.wav", }, { VAL = "world/audio/soundwich/sw_debug_denis_03.wav", }, { VAL = "world/audio/soundwich/sw_debug_denis_04.wav", }, }, Params = { SoundParams = { PlayMode = 1, -- PlayMode_Random RandomPitchMin = 0.900000, RandomPitchMax = 1.100000, FadeOutTime = 0.100000, }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }