includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "SW_PlayerProgressionXP_Fill", Volume = -9, Category = "UI", Files = { { VAL = "world/audio/soundwich/sw_playerprogressionxp_fill.wav", }, }, Params = { SoundParams = { FadeOutTime = 1.000000, }, }, }, }, }, }, }, }, }, }