includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "SW_VoteRecap", Volume = -9, Category = "SFX", limitMode=LimiterMode.RejectNew, limitCategory="VoteRecap", maxInstances=1, Files = { { VAL = "world/audio/soundwich/sw_scorerecap_gaugerival_04.wav", }, }, Params = { SoundParams = { PlayMode = 1, -- PlayMode_Random randomPitchMin = 0.9, randomPitchMax = 1.1, fadeInTime=1.0, fadeOutTime=1.0, }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }