params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="front_lgt_frieze"},}, height = 5, width = 5, fillingOffset = 0, visualOffset = 0, smoothFactorVisual = 4.0, textureConfigs = { { FriseTextureConfig = { friendly = "remplissage", material = { GFXMaterialSerializable = { shaderPath = "world/_common/MatShader/FrontLightBuffer/FrontLight.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/_common/vfx/light/lightfrieze/white.tga", }, }, }, }, color = "0xffffffff", } }, }, fill = { fillConfig = { tex = "remplissage", offset = 0.0, angle = 0.0, scale = vector2dNew(1.0,1.0), --smoothFactor = 2.0, } }, } }