params = { NAME = "Actor_Template", Actor_Template = { COMPONENTS = { { NAME = "PleoTextureGraphicComponent_Template", PleoTextureGraphicComponent_Template = { material = { GFXMaterialSerializable = { shaderPath = "world/_common/matshader/PleoAlpha.msh", }, }, autoActivate = TRUE, useConductor = FALSE, channelID = "", }, }, }, }, }