includeReference("enginedata/gameconfig/soundconfig.isg") params = { NAME = "Actor_Template", Actor_Template = { COMPONENTS = { { NAME = "PleoComponent_Template", PleoComponent_Template = { video="", alpha = FALSE, autoPlay = TRUE, playFromMemory = TRUE, playToTexture = TRUE, loop=FALSE, audioBus="VIDEO", channelID="ubilogo", autoDiscardAfterStop=TRUE, }, }, }, }, }