ITF_GFX_UV_ATLAS = { TextureHeight= 10.864237262865, TextureAspectRatio= 0.16742596810934, { index= 0, uvNumber= 4, uv0= vector2dNew(0,0), uv1= vector2dNew(1,0), uv2= vector2dNew(1,1), uv3= vector2dNew(0,1) } }