ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=16, { index=0, uvNumber=8, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFF", uv1=vector2dNew(1,0),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFF", uv4=vector2dNew(0,0.35),color4="0xFFFFFFFF", uv5=vector2dNew(1,0.35),color5="0xFFFFFFFF", uv6=vector2dNew(0,0.65),color6="0xFFFFFFFF", uv7=vector2dNew(1,0.65),color7="0xFFFFFFFF", triangleNumber=6, triangle0=vectorNew(6,3,2), triangle1=vectorNew(5,1,0), triangle2=vectorNew(0,4,5), triangle3=vectorNew(7,5,4), triangle4=vectorNew(4,6,7), triangle5=vectorNew(2,7,6), }, }