ITF_GFX_UV_ATLAS = { TextureHeight=720, TextureAspectRatio=1.7777777, { index=0, uvNumber=10, hasColor=1, uv0=vector2dNew(0,0),color0="0xE6FFFFFF", uv1=vector2dNew(1,0),color1="0xE6FFFFFF", uv2=vector2dNew(1,1),color2="0xE6FFFFFF", uv3=vector2dNew(0,1),color3="0xE6FFFFFF", uv4=vector2dNew(0.5,0),color4="0xFFFFFFFF", uv5=vector2dNew(0.5,1),color5="0xFFFFFFFF", uv6=vector2dNew(0.211,0),color6="0xFFFFFFFF", uv7=vector2dNew(0.209,1),color7="0xFFFFFFFF", uv8=vector2dNew(0.78,1),color8="0xFFFFFFFF", uv9=vector2dNew(0.7820001,0),color9="0xFFFFFFFF", triangleNumber=8, triangle0=vectorNew(4,8,9), triangle1=vectorNew(5,6,7), triangle2=vectorNew(2,9,8), triangle3=vectorNew(0,7,6), triangle4=vectorNew(5,4,6), triangle5=vectorNew(0,3,7), triangle6=vectorNew(4,5,8), triangle7=vectorNew(2,1,9), }, }