ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=4, { index=0, uvNumber=16, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFF", uv1=vector2dNew(1,-0.001848429),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFF", uv4=vector2dNew(0,0.251),color4="0xFFFFFF", uv5=vector2dNew(0.2114127,-0.009242147),color5="0xFFFFFF", uv6=vector2dNew(0.725,0),color6="0xFFFFFF", uv7=vector2dNew(1,0.276),color7="0xFFFFFF", uv8=vector2dNew(1,0.744),color8="0xFFFFFF", uv9=vector2dNew(0.7600001,1),color9="0xFFFFFF", uv10=vector2dNew(0.243,1),color10="0xFFFFFF", uv11=vector2dNew(0,0.7180001),color11="0xFFFFFF", uv12=vector2dNew(0.194,0.703),color12="0xFFFFFFFF", uv13=vector2dNew(0.777,0.7090001),color13="0xFFFFFFFF", uv14=vector2dNew(0.204,0.278),color14="0xFFFFFFFF", uv15=vector2dNew(0.8060001,0.283),color15="0xFFFFFFFF", triangleNumber=18, triangle0=vectorNew(4,12,14), triangle1=vectorNew(14,5,4), triangle2=vectorNew(0,4,5), triangle3=vectorNew(15,6,5), triangle4=vectorNew(7,1,6), triangle5=vectorNew(13,15,14), triangle6=vectorNew(13,8,15), triangle7=vectorNew(14,12,13), triangle8=vectorNew(11,3,10), triangle9=vectorNew(4,11,12), triangle10=vectorNew(12,10,9), triangle11=vectorNew(12,11,10), triangle12=vectorNew(8,9,2), triangle13=vectorNew(15,5,14), triangle14=vectorNew(12,9,13), triangle15=vectorNew(13,9,8), triangle16=vectorNew(7,6,15), triangle17=vectorNew(8,7,15), }, }