params = { NAME = "Actor_Template", Actor_Template = { COMPONENTS = { { NAME = "MaterialGraphicComponent_Template", MaterialGraphicComponent_Template = { posOffset = vector2dNew(0.000000,0.000000), angleOffset = 0.000000, patchLevel = 0, patchHLevel = 2, patchVLevel = 2, visualAABB = { AABB = { MIN = vector2dNew(0.000000,0.000000), MAX = vector2dNew(0.000000,0.000000), }, }, }, }, { NAME = "PropertyPatcher_Template", }, }, }, }