params = { NAME="Actor", Actor = { LUA = "enginedata/actortemplates/tpl_materialgraphiccomponent.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/solid_white.tga", }, }, ATL_Path = "world/ui/atlas/16x9_screen.atl", shaderPath = "world/ui/materials/bkg_white.msh", }, }, }, }, }, } }