params = { NAME = "Actor", Actor = { LUA = "world/ui/components/graphic.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/ico_autosave_alpha.tga", diffuse_2 = "world/ui/textures/ico_autosave.tga", diffuse_3 = "world/ui/textures/ico_autosave.tga", diffuse_4 = "" } }, ATL_Path = "world/ui/atlas/1x1.atl", shaderPath = "world/ui/materials/ico_saving.msh" } } } } } } }