params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "UI_ROOT", }, }, COMPONENTS = { { NAME = "UIRootComponent_Template", }, { NAME = "MaterialGraphicComponent_Template", }, { NAME = "TapeCase_Template", TapeCase_Template = { TapesRack = { { TapeGroup = { Entries = { { TapeEntry = { Label = "focus_gain", Path = "World/ui/objects/gamemode_buttons/exposition/animations/focus_gain.tape", }, }, { TapeEntry = { Label = "focus_lose", Path = "World/ui/objects/gamemode_buttons/exposition/animations/focus_lose.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "validate", Path = "World/ui/objects/gamemode_buttons/animations/validate.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "beat_loop", Path = "World/ui/objects/gamemode_buttons/exposition/animations/beat_loop.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "pulse_nofocus", Path = "World/ui/objects/gamemode_buttons/animations/pulse_nofocus.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "fade_in", Path = "World/ui/objects/gamemode_buttons/animations/fade_in.tape", }, }, { TapeEntry = { Label = "fade_out", Path = "World/ui/objects/gamemode_buttons/animations/fade_out.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "enable", Path = "World/ui/objects/gamemode_buttons/exposition/animations/enable.tape", }, }, { TapeEntry = { Label = "disable", Path = "World/ui/objects/gamemode_buttons/exposition/animations/disable.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "particles_loop", Path = "World/ui/objects/gamemode_buttons/exposition/animations/particles_loop.tape", }, }, }, }, }, { TapeGroup = { Entries = { { TapeEntry = { Label = "loop_mosaic", Path = "World/ui/objects/gamemode_buttons/exposition/animations/loop_mosaic.tape", }, }, }, }, }, }, }, }, }, } }