#ifndef ___ASM_H___ #define ___ASM_H___ void SPLINE3_GetSplinePoint3(float F, Vector *OUTVc,Vector *P); void SPLINE3_GetNurbPoint3(float F, Vector *OUTVc,Vector *P); void SPLINE3_GetSplineParams3(Vector *P1,Vector *P2,Vector *P3,Vector *P4,Vector *OutputP); void SPLINE3_GetNurbParams3(Vector *P1,Vector *P2,Vector *P3,Vector *P4,Vector *OutputP); void SPLINE3_DrawSpline3(MAP *pSrc,Vector *P1,Vector *P2,Vector *P3,Vector *P4); void SPLINE3_DrawNurb3(MAP *pSrc,Vector *P1,Vector *P2,Vector *P3,Vector *P4); #endif