#ifndef ___IO_STRUCTS_H___ #define ___IO_STRUCTS_H___ #include "DEFINES.H" #include "IO_Defs.h" DECLARE_IO_H(_3D_Material,); DECLARE_IO_H(_3D_Object,); DECLARE_IO_H(_3D_MultiMaterial,); DECLARE_IO_H(SmallScene,); DECLARE_IO_H(TrackPlayer,); DECLARE_IO_H(SmallScene_IK,); DECLARE_IO_H(PGENERATOR_OBJ,); DECLARE_IO_H(FUR_OBJ,); DECLARE_IO_H(_3D_Light,); /* Sample function with mesh : u32 LoadMesh(Mesh **DATADST,FILE*F ,UNIC_Dico *Dico = NULL); u32 SaveMesh(Mesh *DATASOURCE,FILE *F , UNIC_Dico *Dico = NULL); Mesh * CopyMesh(Mesh *DATASOURCE, UNIC_Dico *Dico = NULL); void FreeMesh(Mesh *DATASOURCE); */ #endif //___IO_STRUCTS_H___