#include "Scene.h" float WORLD::GetCurrentFocale() { return CurrentFocale; } void WORLD::SetCurrentFocale(float focale) { if (focale) CurrentFocale = focale; else CurrentFocale = 2.5f; //Default focale value } Vector WORLD::Project_2_Screen(Vector V,MAP *RefMap, float focale) { Vector Ret; float Ooz; if (focale == 0) focale = GetCurrentFocale(); if (V.z > 0.001f) { Ooz = 1.0f / V.z; Ret.x = 0.5f*(focale * V.x * Ooz * RefMap->SX + RefMap->SX); Ret.y = 0.5f*(focale * V.y * Ooz * RefMap->SX + RefMap->SY); Ret.z = Ooz; } else Ret.z = -1.0f; return Ret; }