#include "track.h" #include "ShotTracker.h" //float SHOTS_FOCALE = 1.7f; SHOTS_CLASS *MS = 0; void FindHotSpot(MAP *pSrc,float Focale) { if (!MS) return; if (!MS->THIS_IS_USED) { if (MS->MapCal) CC_free(MS->MapCal); CC_free(MS); MS = NULL; return; } MS->SHOTS_FOCALE = Focale; MS->THIS_IS_USED--; MS->MainCall(pSrc); } u32 SHOT_GetMatrix(u32 id , MATRIX *pDest) { if (!MS) { MS = (SHOTS_CLASS*)CC_malloc(sizeof(SHOTS_CLASS)); memset(MS,0,sizeof(SHOTS_CLASS)); } MS->THIS_IS_USED = 20; pDest->Identity(); if ((id<1<TrackedCodeRequested[id>>5] |= 1<<(id&31); #endif if (MS->TrackedGrav[id].Validated) { *pDest = MS->TrackedGrav[id].MatrixSmoothed; return 1; } } return 0; } float SHOT_GetError(u32 id ) { if (!MS) { MS = (SHOTS_CLASS*)CC_malloc(sizeof(SHOTS_CLASS)); memset(MS,0,sizeof(SHOTS_CLASS)); } MS->THIS_IS_USED = 20; if ((id<1<TrackedCodeRequested[id>>5] |= 1<<(id&31); #endif return (MS->TrackedGrav[id].ContourError); } return 0; }