
·
AsynchCallback – Using the default asynch device with a
callback function
·
AsynchDevice – Creating your own asynch device
·
AsynchFile – Mixing the asynch and generic file interfaces
·
AsynchPolling – Using the default asynch device in polling mode
·
AsynchStream – Working with the asynchronous stream
·
DynamicStream – Working with the dynamic stream
·
BigFile - Using the bigfile object in code after it was generated by the big file
cruncher
·
HostInfo – Getting network information with hostinfo object
·
Socket – Using
Gear’s multiplatform socket object
·
Bitstream – Using the low-level bitstream interface
·
HuffmanTree – Constructing your own Huffman tree
·
StringCompressor – Using the string compression tool
·
ZLib – Using
the low-level ZLib compression (preferable to use with zlib device, see DeviceManager)
·
ConsoleOut – Changing hooks and printing with Gear’s console output function
·
BitVector – Modifying a bit vector’s content and printing it to output
·
CircularBuffer – Managing data in a circular buffer
·
DList – Using
Gear’s embedded double linked list
·
Algorithms – Overview of Gear’s algorithms on containers (ForEach, Sort and Unique)
·
Algorithms 2 – Overview of Gear’s algorithms on containers (Mismatch, Transform, Count,
CountIf, Fill, Copy)
·
ContainerInterface – Implementing your own container interface, managing
memory allocation and assertion
·
MBufs – Attaching
data to MBufs and linking them
·
Assert – replacing
Gear’s default assertion function
·
Endian – swapping
bytes by casting and in more complex structures
·
Error – working
with Gear’s error codes
·
Functor – Creating your own
Gear-compatible functors and using the default binding functor
·
Intrinsic – Simple operation on bits
·
Notifiers – Using Gear’s dynamic notifier
·
Platform – Overview of platform specific macros to get information on hardware
·
StatCounter – Statistic counter to use in debug (code will disappear in release)
·
StopWatch – usage of Gear’s stopwatch, usually to measure performance
·
SwapByte – Swapping bytes manually (as opposed to automatic swapping with Gear’s
endian casting)
·
Tagmarker – Overview of Gear’s tag marker, used to track information on memory
allocation
·
Time – Tracking
time using milliseconds and microseconds
·
CallStackTrace – Enumerating the modules and functions
relevant to the call stack
·
DbgTool – Useful macros for debug-specific code and conditional breakpoints
·
Demangler – Demangling symbols on different compilers
·
MapFileReader – Interpreting the debug map file
·
DebugSymbols – Using Gear’s symbol database to better
understand debugging info
·
BlockdiskDevice – Creating your own block disk device
·
DeviceManager – Managing registered devices, using device names, creating and opening
files
·
DeviceAlias – Creating aliases for device names (including file names) that are used
often
·
MemFileDevice – Creating and using a device that emulates a file in memory
·
GenericLogger – Using Gear’s logger, useful for logging debug information
·
MemoryLogger – Logging memory allocations
·
CollisionDetection – Collision detection between a plane, a
straight line and a rectangular prism
·
Hash – Using
the different hashing methods implemented in Gear
·
MathBaseType – Demonstration of the more obscure math functions
·
Matrix – Operations on matrixes (inverse, determinant…)
·
Quaternion – Operations on quaternions (rotation with quaternion)
·
Vector – Operations on vectors
·
MemAlloc – Allocating and de-allocating with a marker (GEAR_GET_MARKER macro)
·
MemAlloc 2 – Creating your allocators and getting information on them (Fixed
Allocator and DL Malloc)
·
MemAuto – Using the GEAR_AUTO_... macros to reduce amount of code in a given
class
·
MemDebug – Tracing leaks and overflow
·
MemHook – Using a memory hook to change allocation methods for a given object
·
MemInterface – Creating your own memory allocator using Gear’s interface
·
MemoryBlockProvider – Allocating memory blocks and treat them as a
single bigger memory allocation
·
MemPageMarker - Getting
info on allocator used and memory allocated for objects
·
ObjectPool – Allocating object from a pool, reducing overhead
·
ClassFactory – Instantiation of a class using its literal name and a placeholder in
the memory buffer
·
ClassFactory 2 – Same as ClassFactory but with templates
·
DynamicType – Declaring a dynamic type root and using the derivation tests
·
RefCountedPtr – Managing object destruction with a reference counting pointer
·
Singleton – Declaration and instantiation of a singleton object
·
BinarySerializer – Serialization data in a file (binary
content)
·
ContainerSerialization – Setting a device for a serializer and using
operator << to serialize containers
·
GearStringSerialization – Serializing strings
·
ObjectSerialization – Implementing serialization in your own
objects
·
TextSerializer – Serialization data in a file (text content)
·
StdStream – Using the I/O stream to write and read from a file
·
GearString – Different GEAR methods for string creation and manipulation
·
Str – Different
GEAR methods for string manipulation
·
StringTagDb – Adding a string in a database and refer it by its hash value
·
Tokenizer – Using point of references (tokens) to manipulate string separations
·
AdaptiveLock – Using Gear’s adaptive lock (Spin/Sleep lock) (blocking locks,
semaphores are almost identical)
·
Autolock – Using Gear’s Autolock (usually the best way)
·
ConditionVariables – Using Gear’s Condition Variable
·
Events – Using
Gear’s Events
·
RWLock – Managing
Readers and Writers on data, like different engines having to manipulate it
·
TLS (thread local storage) - Using
a common index to access thread-specific data
·
IsDerived – Template trait to find out if an object is derived from another
·
RemovePointer – Removes pointer from an object and returns the object itself (but does
not dereference)
·
TypeConverters – Specific type casting