//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Ubisoft Entertainment. All rights reserved. // // ProjectFolder: audio // BelongsToModule: gearsystemdetectionhardware // ScanFlags: Ignore // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef GEAR_SYSTEMDETECTIONAUDIO__INCLUDED #define GEAR_SYSTEMDETECTIONAUDIO__INCLUDED GEAR_BEGIN_MODULE(systemdetection, gearsystemdetectionhardware) namespace SystemDetection { class GEAR_DLL_ENTRY Audio { public: /// Indicates if an audio device is available bool available; /// Device name char *deviceName; /// Hardware ID char *hardwareID; /// Manufacturer ID unsigned int manufacturerID; /// Product ID unsigned int productID; /// Driver's name char *driverName; /// Driver's version char *driverVersion; /// Driver's date char *driverDate; }; }//namespace SystemDetection GEAR_END_MODULE() #endif