//////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Ubisoft Entertainment. All rights reserved. // // ProjectFolder: network // BelongsToModule: gearsystemdetectionhardware // ScanFlags: Ignore // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef GEAR_SYSTEMDETECTIONNETWORK__INCLUDED #define GEAR_SYSTEMDETECTIONNETWORK__INCLUDED GEAR_BEGIN_MODULE(systemdetection, gearsystemdetectionhardware) namespace SystemDetection { class GEAR_DLL_ENTRY Network { public: /// Flag that indicates if at least one network adapter is present and connected bool available; /// In case an adapter is available and connected, an int containing the nominal bandwidth (in bps) of that adapter. unsigned int adapterBandwidth; }; }//namespace SystemDetection GEAR_END_MODULE() #endif