#ifdef GESTURE_EVALUATOR #include "vector3.h" namespace VectorMathLimited { vector3::vector3(void){} vector3::~vector3(void){} vector3::vector3( float x, float y, float z ) { v[0] = x; v[1] = y; v[2] = z; } vector3& vector3::operator=( const vector3& src ) { for(int i=0;i<3;i++) { v[i] = src.v[i]; } return *this; } vector3& vector3::operator+( const vector3& src ) { for(int i=0;i<3;i++) { v[i] += src.v[i]; } return *this; } vector3& vector3::operator*( const float val ) { for(int i=0;i<3;i++) { v[i] *= val; } return *this; } } #endif