#pragma once #if defined( WIN32 ) #define SW_PLATFORM_PC #endif #if defined( ORBIS ) #define SW_PLATFORM_PS4 #endif #if defined( _DURANGO ) #define SW_PLATFORM_XBONE #endif #if defined( _CAFE ) #define SW_PLATFORM_CAFE #endif #if defined( SW_PLATFORM_PC ) #if( _MSC_VER < 1700 ) #pragma warning( disable : 4482 ) // disable nonstandard extension used: enum used in qualified name #endif #endif #if !defined( SW_PLATFORM_PC ) #define __stdcall #endif #if defined( _SCARLETT ) #define SW_PLATFORM_SCARLETT #endif // USE_WWISE // // Defined this to enable the Wwise interface components. With this enabled Soundwich can communicate with a Wwise project at the same location // as the Soundwich data (use SetDataPath( ) to set the location) // Enabling this also requires adding WwiseEngine.lib to avoid link errors #if !defined( SW_PLATFORM_PS4 ) #if !defined( USE_WWISE ) //#define USE_WWISE #endif #endif #if defined( SW_PLATFORM_PS4 ) && defined( USE_WWISE ) #define AK_PS4 #endif // USE_NATIVE_AUDIO // // Define this to create all the required elements for the native audio processing layer, without this soundwich will only process standard datatypes. // This enables the AudioRenderer which creates threads to perform the rendering, and brings in the Vorbis decoder library // Enabling this also requires adding libogg_static.lib and libvorbis_static.lib to avoid link errors //#define USE_NATIVE_AUDIO // USE_DEFERRED_COMMANDS // // Define this to enable the deferred send and return command queues within the API. // With this enabled all API calls return immediately and processing is carried out during the Tick( ) call or on a secondary // processing worker thread (see USE_PROCESSING_THREAD below) //#define USE_DEFERRED_COMMANDS // USE_PROCESSING_THREAD // // Define this to create a secondary thread to perform all work within Soundwich, this can only be used with deferred commands // (see USE_DEFERRED_COMMANDS above). All API calls return immediately and a work request is signalled by Tick( ) and all // commands pending will be executed on the worker thread. Any outputs generated by the work performed will be returned during // the next call to Tick( ) #if defined( USE_DEFERRED_COMMANDS ) //#define USE_PROCESSING_THREAD #endif // if CREATE_LOG_FILE is defined the system will pipe output to [WorkingDir]\Log.txt as well as to the console //#define CREATE_LOG_FILE #if !defined ( ITF_FINAL ) // if LOG_COMPONENT_PUSHES is defined the system will log all component push operations #define LOG_COMPONENT_PUSHES // if LOG_CONNECTION_PUSHES is defined the system will log all connection push operations #define LOG_CONNECTION_PUSHES #endif // if SW_USE_CLIENT_SYSTEM is defined the client must implement a system object which is passed at creation // DON'T DEFINE THIS FOR DYNAMIC_SOUNDWICH_LIB #ifndef DYNAMIC_SOUNDWICH_LIB #define SW_USE_CLIENT_SYSTEM #endif