#include "JDSound.h" Util::DynamicArray< Soundwich::IJustDanceSoundEffectCallback* > Soundwich::JDSound::m_callbacks; bool Soundwich::JDSound::Init( ) { return true; } Soundwich::JDSound::~JDSound( ) { } void Soundwich::JDSound::PushEventIn( uint32 index, Component* from ) { switch( index ) { case PlayEventIn: { ExecutePlayCallbacks(); } break; case StopEventIn: { ExecuteStopCallbacks(); } break; default: Assert( 0 ); } } void Soundwich::JDSound::RegisterCallback( IJustDanceSoundEffectCallback* cb ) { m_callbacks.PushBack( cb ); } void Soundwich::JDSound::UnregisterCallback( IJustDanceSoundEffectCallback* cb ) { m_callbacks.Remove( cb ); } void Soundwich::JDSound::ExecutePlayCallbacks( ) { for( uint32 count = 0; count < m_callbacks.Size( ); ++count ) { m_callbacks[ count ]->OnPlaySoundEffect( _data.SoundEffect.Chars() ); } } void Soundwich::JDSound::ExecuteStopCallbacks( ) { for( uint32 count = 0; count < m_callbacks.Size( ); ++count ) { m_callbacks[ count ]->OnStopSoundEffect( _data.SoundEffect.Chars() ); } }