//////////////////////////////////////////////////////////////////////////////// // (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour // //////////////////////////////////////////////////////////////////////////////// #include "testsUnit/helpers/asyncResultBaseProxy.h" #include namespace US_NS { bool AsyncResultBaseProxy::isCurrentlyDelayed(const AsyncResultBase& result) { return result.isCurrentlyDelayed(); } uint32 AsyncResultBaseProxy::getRetryCount(const AsyncResultBase& result) { return result.getRetryCount(); } }