//////////////////////////////////////////////////////////////////////////////// // (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour // //////////////////////////////////////////////////////////////////////////////// #pragma once #include "ubiservices/core/configs/config.h" #include "../private/ubiservices/ubiServicesSdkStateInternal.h" namespace US_NS {; // TODO: MOVE THIS INTO TESTS // This struct is only needed to avoid including private files in tests (like AsyncResultInternal) struct UbiServicesSdkStateManagerProxy { #if !defined(US_DLL) static UbiServicesSdkStateInternal::Enum getSdkState(); #endif }; };