//////////////////////////////////////////////////////////////////////////////// // (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour // //////////////////////////////////////////////////////////////////////////////// #include "tests/config.h" #include "tests/fixture/memoryCheckFixture.h" #include "tests/fixture/loginMockFixture.h" #include #include #include #include namespace US_NS {; US_DEFINE_TEST(TestServerTime); typedef LeakChecker SERVER_TIME; typedef LoginMockFixture<> SERVER_TIME_MOCK_LOGIN; TEST_F(SERVER_TIME, LOCAL_GetLocalServerTimeNoLogin) { EXPECT_EQ(DateTime(), ServerTimeHelper::getAdjustedLocalTime()); } TEST_F(SERVER_TIME, LOCAL_GetUTCServerTimeNoLogin) { EXPECT_EQ(DateTime(), ServerTimeHelper::getServerTime()); } TEST_F(SERVER_TIME_MOCK_LOGIN, LOCAL_GetLocalServerTime) { ClockServer& clock = InstancesManager::getInstance()->getServerClock(); const DateTime mockedLocalTime = DateTime(ClockSystem::getLocalTimeComponents(clock.getTime())); const DateTime localTime = ServerTimeHelper::getAdjustedLocalTime(); EXPECT_EQ(mockedLocalTime.m_time, localTime.m_time); } // This test case is covered by test CORE_CHRONO_MOCK_NOLOGIN.USNOT_ServerClock //TEST_F(SERVER_TIME_MOCK_LOGIN, LOCAL_GetUTCServerTime) };