using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class PairingInputItem : MonoBehaviour { public Text numberTxt; private Button _pairingInputBtn = null; // We intiliaze them with a callback sending the number pressed public void InitializePairingInput(Action callbackPairingBtn) { _pairingInputBtn = GetComponent