using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; using System.Diagnostics; namespace NAudioWpfDemo { // from Josh Smith's Crack .NET /// /// A command whose sole purpose is to relay its functionality to other /// objects by invoking delegates. The default return value for the CanExecute /// method is 'true'. /// internal class RelayCommand : ICommand { readonly Action _execute; readonly Func _canExecute; /// /// Creates a new command that can always execute. /// /// The execution logic. public RelayCommand(Action execute) : this(execute, null) { } /// /// Creates a new command. /// /// The execution logic. /// The execution status logic. public RelayCommand(Action execute, Func canExecute) { if (execute == null) throw new ArgumentNullException("execute"); _execute = execute; _canExecute = canExecute; } [DebuggerStepThrough] public bool CanExecute(object parameter) { return _canExecute == null ? true : _canExecute(); } public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } public void Execute(object parameter) { _execute(); } } }