#include "precompiled_unittests_gameplay.h" #include "DataProviderClient_Empty.h" namespace ITF { DataProviderClient_Empty::DataProviderClient_Empty() { m_neededData.push_back(getTestData()); } String8 DataProviderClient_Empty::getDataProviderClientName() const { return String8("DataProviderClient_Empty"); } void DataProviderClient_Empty::dataNotify( const DataProvider* /*_dataProvider*/, const StringID& /*_dataName*/, DataStatus /*_dataStatus*/ ) { } StringID DataProviderClient_Empty::getTestData() const { return StringID("TEST_PROP"); } const ITF_VECTOR& DataProviderClient_Empty::getNeededData(DataProvider* /*_dataProvider*/) { return m_neededData; } void DataProviderClient_Empty::setNeededData( ITF_VECTOR& _neededData ) { m_neededData = _neededData; } }