JD2022-TU1/data/EngineData/CottleTemplates/SkinsCottleTemplates/SkuScene/RowSkuContent.cottle

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${if not(eq(Main_ID, "")):
${if eq(JD_Version, "2018"):
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000122" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="skin" MARKER="" POS2D="-61.9942 37.99077" ANGLE="0.000000" INSTANCEDATAFILE="world/skins/${Main_ID}$/${Main_ID}$.act" LUA="world/skins/${Main_ID}$/desc.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="4294967295" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/skin.atl" shaderPath="world/ui/materials/alpha.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/skins/${Main_ID}$/skin.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
<COMPONENTS NAME="JD_SkinDescComponent">
<JD_SkinDescComponent />
</COMPONENTS>
</Actor>
</ACTORS>
}$
}$