128 lines
No EOL
2.1 KiB
Text
128 lines
No EOL
2.1 KiB
Text
params =
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{
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NAME = "FriseConfig",
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FriseConfig =
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{
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TAGS = {{VAL="frieze"},},
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methode = 5,
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height = 4,
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width = 16,
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smoothFactorVisual = 4.0,
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collision =
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{
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CollisionFrieze =
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{
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build = FALSE,
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offset = 0.75,
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flip = TRUE,
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methode = 1,
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distMaxToSkipParallelEdge = 0.075,
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extremity = vector2dNew(0.6,0.8),
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extremity2 = vector2dNew(0.5,0.75),
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--smoothFactor = 4.0,
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}
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},
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textureConfigs =
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{
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{
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FriseTextureConfig =
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{
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material =
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{
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GFXMaterialSerializable =
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{
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shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh",
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textureSet =
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{
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GFXMaterialTexturePathSet =
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{
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__DifTexture__,
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__DifTexture_BACK__,
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normal = "",
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separateAlpha = "",
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},
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},
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},
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},
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color = "0xffffffff",
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "texZoneTop",
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collision =
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{
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CollisionTexture =
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{
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offset = 0.75,
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cornerIn = vector2dNew(0.75,0.75),
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cornerOut = vector2dNew(0.25,0.75),
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}
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},
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "texZoneRight",
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collision =
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{
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CollisionTexture =
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{
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offset = 0.75,
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cornerIn = vector2dNew(0.75,0.25),
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cornerOut = vector2dNew(0.75,0.75),
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}
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},
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "texZoneLeft",
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collision =
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{
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CollisionTexture =
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{
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offset = 0.75,
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cornerIn = vector2dNew(0.25,0.75),
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cornerOut = vector2dNew(0.25,0.25),
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}
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},
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "texZoneBottom",
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collision =
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{
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CollisionTexture =
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{
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offset = 0.75,
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cornerIn = vector2dNew(0.25,0.25),
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cornerOut = vector2dNew(0.75,0.25),
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}
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},
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "texSwitch",
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path = "EngineData/Helpers/Samples/Frieze_Pipe/SwitchExtremity.png",
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}
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},
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},
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}
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} |