143 lines
5.2 KiB
XML
143 lines
5.2 KiB
XML
<Template Version="2">
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<Platform Name="Durango">
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<OutputFilename>DLCChunkMapping.xml</OutputFilename>
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<Elem Name="Package">
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<!-- The LoopChunkIds element indicates that the tool should process the contained Elems for every chunk id generated by the tool -->
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<LoopChunkIds>
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<Elem Name="Chunk">
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<Attrib Name="Id" Value="%ChunkId%" />
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<Attrib Name="Marker" Value="Launch" Condition="Last" />
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<LoopFiles FilterByChunkId="true">
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<Elem Name="FileGroup">
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<Attrib Name="DestinationPath" Value="%DstPath%" />
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<Attrib Name="SourcePath" Value="%SrcPath%" />
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<Attrib Name="Include" Value="%EntryFileName%" />
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</Elem>
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</LoopFiles>
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</Elem>
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</LoopChunkIds>
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</Elem>
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<Predefined>
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<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="AppxManifest.xml" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="IdTable.idt" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="atlascontainer.ckd" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="sgscontainer.ckd" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="Logo.png" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="WideLogo.png" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="SmallLogo.png" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="SplashScreen.png" />
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<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="StoreLogo.png" />
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<Entry ChunkId="1073741823" DstPath="\" SrcPath=".\" EntryFileName="Update.alignmentchunk" /> <!-- HACK required by MS -->
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</Predefined>
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<Defaults>
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<!-- Default values for tagged values (those within percent symbols) -->
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<!-- These can be overriden when specified in predefined entries -->
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<Default Name="DstPath" Value="\" />
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<Default Name="SrcPath" Value=".\" />
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</Defaults>
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</Platform>
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<Platform Name="Orbis">
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<SCEA>
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<OutputFilename>DLCChunkMapping_SCEA.gp4</OutputFilename>
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<Elem Name="psproject">
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<Attrib Name="fmt" Value="gp4" />
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<Attrib Name="version" Value="1" />
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<Elem Name="volume">
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<Elem Name="volume_type" >
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<ElemText Value="pkg_ps4_ac_data" />
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</Elem>
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<Elem Name="volume_id">
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<ElemText Value="JustDance2016" />
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</Elem>
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<Elem Name="volume_ts">
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<ElemText Value="2014-04-23 12:35:14" />
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</Elem>
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<Elem Name="package">
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<Attrib Name="content_id" Value="UP0001-CUSA00676_00-JD2016PS4SCEAD01" />
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<Attrib Name="passcode" Value="lDhRXehagkZ1afOkNSVK01U_A7oYrCgz" />
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</Elem>
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</Elem>
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<Elem Name="files">
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<LoopFiles>
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<Elem Name="file">
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<Attrib Name="targ_path" Value="%TargetPath%%EntryFileName%" />
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<Attrib Name="chunks" Value="%ChunkId%" />
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</Elem>
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</LoopFiles>
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</Elem>
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<Elem Name="rootdir">
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<Elem Name="dir">
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<Attrib Name="targ_name" Value="sce_sys" />
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</Elem>
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</Elem>
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</Elem>
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<Predefined>
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<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
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<Entry ChunkId="0" EntryFileName="sce_sys/icon0.png" />
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<Entry ChunkId="0" EntryFileName="sce_sys/param.sfo" />
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<Entry ChunkId="0" EntryFileName="atlascontainer.ckd" />
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<Entry ChunkId="0" EntryFileName="sgscontainer.ckd" />
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</Predefined>
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<Defaults>
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<!-- Default values for tagged values (those within percent symbols) -->
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<!-- These can be overriden when specified in predefined entries -->
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<Default Name="TargetPath" Value="" />
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</Defaults>
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</SCEA>
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<SCEE>
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<OutputFilename>DLCChunkMapping_SCEE.gp4</OutputFilename>
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<Elem Name="psproject">
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<Attrib Name="fmt" Value="gp4" />
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<Attrib Name="version" Value="1" />
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<Elem Name="volume">
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<Elem Name="volume_type" >
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<ElemText Value="pkg_ps4_ac_data" />
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</Elem>
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<Elem Name="volume_id">
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<ElemText Value="JustDance2016" />
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</Elem>
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<Elem Name="volume_ts">
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<ElemText Value="2014-04-23 12:35:14" />
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</Elem>
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<Elem Name="package">
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<Attrib Name="content_id" Value="EP0001-CUSA00677_00-JD2016PS4SCEED01" />
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<Attrib Name="passcode" Value="lDhRXehagkZ1afOkNSVK01U_A7oYrCgz" />
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</Elem>
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</Elem>
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<Elem Name="files">
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<LoopFiles>
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<Elem Name="file">
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<Attrib Name="targ_path" Value="%TargetPath%%EntryFileName%" />
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<Attrib Name="chunks" Value="%ChunkId%" />
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</Elem>
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</LoopFiles>
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</Elem>
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<Elem Name="rootdir">
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<Elem Name="dir">
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<Attrib Name="targ_name" Value="sce_sys" />
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</Elem>
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</Elem>
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</Elem>
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<Predefined>
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<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
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<Entry ChunkId="0" EntryFileName="sce_sys/icon0.png" />
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<Entry ChunkId="0" EntryFileName="sce_sys/param.sfo" />
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<Entry ChunkId="0" EntryFileName="atlascontainer.ckd" />
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<Entry ChunkId="0" EntryFileName="sgscontainer.ckd" />
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</Predefined>
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<Defaults>
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<!-- Default values for tagged values (those within percent symbols) -->
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<!-- These can be overriden when specified in predefined entries -->
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<Default Name="TargetPath" Value="" />
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</Defaults>
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</SCEE>
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</Platform>
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</Template>
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