JD2022-TU1/data/EngineData/GameToolPackageTask/chunkmappingtemplateDLC.xml

143 lines
5.2 KiB
XML

<Template Version="2">
<Platform Name="Durango">
<OutputFilename>DLCChunkMapping.xml</OutputFilename>
<Elem Name="Package">
<!-- The LoopChunkIds element indicates that the tool should process the contained Elems for every chunk id generated by the tool -->
<LoopChunkIds>
<Elem Name="Chunk">
<Attrib Name="Id" Value="%ChunkId%" />
<Attrib Name="Marker" Value="Launch" Condition="Last" />
<LoopFiles FilterByChunkId="true">
<Elem Name="FileGroup">
<Attrib Name="DestinationPath" Value="%DstPath%" />
<Attrib Name="SourcePath" Value="%SrcPath%" />
<Attrib Name="Include" Value="%EntryFileName%" />
</Elem>
</LoopFiles>
</Elem>
</LoopChunkIds>
</Elem>
<Predefined>
<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="AppxManifest.xml" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="IdTable.idt" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="atlascontainer.ckd" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="sgscontainer.ckd" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="Logo.png" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="WideLogo.png" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="SmallLogo.png" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="SplashScreen.png" />
<Entry ChunkId="1" DstPath="\" SrcPath=".\" EntryFileName="StoreLogo.png" />
<Entry ChunkId="1073741823" DstPath="\" SrcPath=".\" EntryFileName="Update.alignmentchunk" /> <!-- HACK required by MS -->
</Predefined>
<Defaults>
<!-- Default values for tagged values (those within percent symbols) -->
<!-- These can be overriden when specified in predefined entries -->
<Default Name="DstPath" Value="\" />
<Default Name="SrcPath" Value=".\" />
</Defaults>
</Platform>
<Platform Name="Orbis">
<SCEA>
<OutputFilename>DLCChunkMapping_SCEA.gp4</OutputFilename>
<Elem Name="psproject">
<Attrib Name="fmt" Value="gp4" />
<Attrib Name="version" Value="1" />
<Elem Name="volume">
<Elem Name="volume_type" >
<ElemText Value="pkg_ps4_ac_data" />
</Elem>
<Elem Name="volume_id">
<ElemText Value="JustDance2016" />
</Elem>
<Elem Name="volume_ts">
<ElemText Value="2014-04-23 12:35:14" />
</Elem>
<Elem Name="package">
<Attrib Name="content_id" Value="UP0001-CUSA00676_00-JD2016PS4SCEAD01" />
<Attrib Name="passcode" Value="lDhRXehagkZ1afOkNSVK01U_A7oYrCgz" />
</Elem>
</Elem>
<Elem Name="files">
<LoopFiles>
<Elem Name="file">
<Attrib Name="targ_path" Value="%TargetPath%%EntryFileName%" />
<Attrib Name="chunks" Value="%ChunkId%" />
</Elem>
</LoopFiles>
</Elem>
<Elem Name="rootdir">
<Elem Name="dir">
<Attrib Name="targ_name" Value="sce_sys" />
</Elem>
</Elem>
</Elem>
<Predefined>
<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
<Entry ChunkId="0" EntryFileName="sce_sys/icon0.png" />
<Entry ChunkId="0" EntryFileName="sce_sys/param.sfo" />
<Entry ChunkId="0" EntryFileName="atlascontainer.ckd" />
<Entry ChunkId="0" EntryFileName="sgscontainer.ckd" />
</Predefined>
<Defaults>
<!-- Default values for tagged values (those within percent symbols) -->
<!-- These can be overriden when specified in predefined entries -->
<Default Name="TargetPath" Value="" />
</Defaults>
</SCEA>
<SCEE>
<OutputFilename>DLCChunkMapping_SCEE.gp4</OutputFilename>
<Elem Name="psproject">
<Attrib Name="fmt" Value="gp4" />
<Attrib Name="version" Value="1" />
<Elem Name="volume">
<Elem Name="volume_type" >
<ElemText Value="pkg_ps4_ac_data" />
</Elem>
<Elem Name="volume_id">
<ElemText Value="JustDance2016" />
</Elem>
<Elem Name="volume_ts">
<ElemText Value="2014-04-23 12:35:14" />
</Elem>
<Elem Name="package">
<Attrib Name="content_id" Value="EP0001-CUSA00677_00-JD2016PS4SCEED01" />
<Attrib Name="passcode" Value="lDhRXehagkZ1afOkNSVK01U_A7oYrCgz" />
</Elem>
</Elem>
<Elem Name="files">
<LoopFiles>
<Elem Name="file">
<Attrib Name="targ_path" Value="%TargetPath%%EntryFileName%" />
<Attrib Name="chunks" Value="%ChunkId%" />
</Elem>
</LoopFiles>
</Elem>
<Elem Name="rootdir">
<Elem Name="dir">
<Attrib Name="targ_name" Value="sce_sys" />
</Elem>
</Elem>
</Elem>
<Predefined>
<!-- Predefined entries are files that aren't processed by the GameTool when bundling, e.g. Executables -->
<Entry ChunkId="0" EntryFileName="sce_sys/icon0.png" />
<Entry ChunkId="0" EntryFileName="sce_sys/param.sfo" />
<Entry ChunkId="0" EntryFileName="atlascontainer.ckd" />
<Entry ChunkId="0" EntryFileName="sgscontainer.ckd" />
</Predefined>
<Defaults>
<!-- Default values for tagged values (those within percent symbols) -->
<!-- These can be overriden when specified in predefined entries -->
<Default Name="TargetPath" Value="" />
</Defaults>
</SCEE>
</Platform>
</Template>