JD2022-TU1/data/EngineData/Helpers/Samples/MatShader_Template.msh

34 lines
901 B (Stored with Git LFS)
Text

params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
materialtype = GFX_MatType.DEFAULT,
blendmode = GFX_BlendMode.ALPHA,
TexAdressingModeU = GFX_TexAddressMode.WRAP,
TexAdressingModeV = GFX_TexAddressMode.WRAP,
renderRegular = TRUE,
renderBackLightMask = FALSE,
renderFrontLightMask = FALSE,
useAlphaTest = FALSE,
alphaRef = 128,
separateAlpha = FALSE,
-- set shaders parameters
matParams =
{
GFX_MaterialParams =
{
matParams0F = 0., // aka Refract_texmul, alphafadeDistMin
matParams1F = 0., // aka Refract_normalmul, alphafadeDistMax
matParams2F = 0., // aka Refract_offsetx, alphafadeDensity
matParams3F = 0., // aka Refract_offsety
matParams0I = 0, // aka Refract_downscale2x2, alphafadetype
matParams0VX = 0.,
matParams0VY = 0.,
matParams0VZ = 0.,
matParams0VW = 0.,
}
}
}
}