34 lines
901 B (Stored with Git LFS)
Text
34 lines
901 B (Stored with Git LFS)
Text
params =
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{
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NAME = "GFXMaterialShader_Template",
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GFXMaterialShader_Template =
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{
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materialtype = GFX_MatType.DEFAULT,
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blendmode = GFX_BlendMode.ALPHA,
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TexAdressingModeU = GFX_TexAddressMode.WRAP,
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TexAdressingModeV = GFX_TexAddressMode.WRAP,
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renderRegular = TRUE,
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renderBackLightMask = FALSE,
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renderFrontLightMask = FALSE,
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useAlphaTest = FALSE,
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alphaRef = 128,
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separateAlpha = FALSE,
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-- set shaders parameters
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matParams =
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{
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GFX_MaterialParams =
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{
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matParams0F = 0., // aka Refract_texmul, alphafadeDistMin
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matParams1F = 0., // aka Refract_normalmul, alphafadeDistMax
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matParams2F = 0., // aka Refract_offsetx, alphafadeDensity
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matParams3F = 0., // aka Refract_offsety
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matParams0I = 0, // aka Refract_downscale2x2, alphafadetype
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matParams0VX = 0.,
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matParams0VY = 0.,
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matParams0VZ = 0.,
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matParams0VW = 0.,
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}
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}
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}
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}
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