JD2022-TU1/data/EngineData/Helpers/Songdatabase.ilu

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Text

-- SongDatabase and SongDesc
GameMode =
{
Classic = 0,
MashUp = 1,
PartyMaster = 2,
Sweat = 3,
Battle = 4,
OnStage = 5,
MusicMotion = 6,
}
GameModeFlags =
{
None = 0x00000000,
Classic_Alternate = 0x00000001,
Classic_CommunityMashup = 0x00000002,
Classic_StarRemix = 0x00000006,
Sweat_Warmup = 0x00000001,
Sweat_Routine = 0x00000002,
Sweat_WarmupRoutine = 0x00000003,
Sweat_Cooldown = 0x00000004,
Sweat_WarmupCooldown = 0x00000005,
Sweat_RoutineCooldown = 0x00000006,
Sweat_All = 0x0000000F,
MashUp_Sweat = 0x00000001,
All = 0xFFFFFFFF
}
SongGameModeLocale =
{
Locale_Derived_FromFlag = 4294967295, -- Invalid u32
Classic_Alternate_Sumo = 10014,
Classic_Alternate_Chair = 10015,
Classic_Alternate_Charleston= 10016,
MashUp_Sweat = 9994
}
GameModeStatus =
{
Hidden = 1,
MojoLocked = 2,
Available = 3,
RedeemLocked = 4,
UplayLocked = 5,
GachaLocked = 9,
StarLocked = 10,
DLCLocked = 11,
ObjectiveLocked = 12,
AnthologyLocked = 13
}
NumCoach =
{
Solo = 1,
Duo = 2,
Trio = 3,
Quatuor = 4,
Quintet = 5,
Sextet = 6
}
SongDifficulty =
{
Easy = 1,
Medium = 2,
Hard = 3,
Extreme = 4
}
SweatDifficulty =
{
Low = 1,
Medium = 2,
Hard = 3
}
SongBackgroundType =
{
OldSystem = 0,
Graph = 1,
OnStage = 2,
Sweat = 3,
Extreme = 4,
CMU = 5,
Mashup = 6
}
SongLyricsType =
{
None = -1,
OldSystem = 0,
Classic = 1,
OnStage = 2,
WorldDanceFloor = 3
}
DoubleScoringType =
{
NA = -1,
AirMusic = 0,
Dance = 1
}