71 lines
2.6 KiB
Text
71 lines
2.6 KiB
Text
-----------------------------------------------------------------------------------------------------------------------
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-- PUBLIC
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-----------------------------------------------------------------------------------------------------------------------
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function sequence(_nodes, _loopCount, _nodeName)
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local data = { leafs = _nodes }
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if _loopCount ~= nil then data.loopCount = _loopCount end
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if _nodeName ~= nil then data.nodeName = _nodeName end
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return
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{
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NAME = "AnimTreeNodeSequence_Template",
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AnimTreeNodeSequence_Template = data
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}
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end
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-----------------------------------------------------------------------------------------------------------------------
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function animation(_name, _loop, _friendly)
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local data = __getAnimData(_name, _loop, _friendly)
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__declareAnimation2D(data)
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return
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{
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NAME = "AnimTreeNodePlayAnim_Template",
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AnimTreeNodePlayAnim_Template = data
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}
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end
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-----------------------------------------------------------------------------------------------------------------------
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function animation3D(_name, _loop, _friendly)
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local data = __getAnimData(_name, _loop, _friendly)
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__anim3DList[data.friendlyName] = data
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return
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{
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NAME = "Animation3DTreeNodePlayAnim_Template",
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Animation3DTreeNodePlayAnim_Template = data
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}
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end
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-----------------------------------------------------------------------------------------------------------------------
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-- PRIVATE
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-----------------------------------------------------------------------------------------------------------------------
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local __anim2DList = {}
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local __anim3DList = {}
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-----------------------------------------------------------------------------------------------------------------------
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function __getAnimData(_name, _loop, _friendly)
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local data = { animationName = _name }
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if _nodeName ~= nil then data.nodeName = _nodeName end
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if _loop ~= nil then data.loop = _loop end
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if _friendly == nil then _friendly = _name end
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data.friendlyName = _friendly
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return data
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end
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-----------------------------------------------------------------------------------------------------------------------
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function __declareAnimation2D(_data)
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if not __anim2DList[_data.friendlyName] do
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local anim =
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{
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Animation3DInfo_Template =
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{
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friendlyName = _friendly,
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name = gpeRoot() .. 'animation/' .. _name .. '.a3d',
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}
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}
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-- component.Mesh3DComponent_Template.animationList = {Animation3DSet_Template = {animations = declareAllAnimations()}}
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function __declareAnimation3D(_data)
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end
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