JD2022-TU1/data/EngineData/LightPresets/DecoFriezeLightPreset.ilu

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-- LIGHT_PRESET =
-- {
-- ANIMLIGHT = "AnimLightComponent",
-- ANIMATED = "AnimatedComponent",
-- ANIMMESHVERTEX = "AnimMeshVertexComponent",
-- ATLASANIM = "AtlasAnimationComponent",
-- FXBANK = "FxBankComponent",
-- MESH3D = "Mesh3DComponent",
-- PARTICLE = "ParticleGeneratorComponent",
-- TEXTURE = "TextureGraphicComponent",
-- TRAIL = "Trail3DComponent",
--}
-- Usage:
-- add a line in this format on the instance data file of your actor
-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu") -> this will apply the presets on all the graphic components
-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu",LIGHT_PRESET.ANIMATED) -> this will apply it only on the animatedcomponent
-- you can assign one preset per component if you want, or one for all
LightPreset =
{
-- DEFAULT VALUES:
-- FrontLightBrightness = 0.0,
-- FrontLightContrast = 1.0,
-- BackLightBrightness = 0.0,
-- BackLightContrast = 1,
FrontLightBrightness = 0.4,
FrontLightContrast = 0.5,
BackLightBrightness = 0.2,
BackLightContrast = 0.8,
}