34 lines
1.1 KiB
Text
34 lines
1.1 KiB
Text
|
|
-- LIGHT_PRESET =
|
|
-- {
|
|
-- ANIMLIGHT = "AnimLightComponent",
|
|
-- ANIMATED = "AnimatedComponent",
|
|
-- ANIMMESHVERTEX = "AnimMeshVertexComponent",
|
|
-- ATLASANIM = "AtlasAnimationComponent",
|
|
-- FXBANK = "FxBankComponent",
|
|
-- MESH3D = "Mesh3DComponent",
|
|
-- PARTICLE = "ParticleGeneratorComponent",
|
|
-- TEXTURE = "TextureGraphicComponent",
|
|
-- TRAIL = "Trail3DComponent",
|
|
--}
|
|
|
|
-- Usage:
|
|
-- add a line in this format on the instance data file of your actor
|
|
-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu") -> this will apply the presets on all the graphic components
|
|
-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu",LIGHT_PRESET.ANIMATED) -> this will apply it only on the animatedcomponent
|
|
-- you can assign one preset per component if you want, or one for all
|
|
|
|
LightPreset =
|
|
{
|
|
-- DEFAULT VALUES:
|
|
|
|
-- FrontLightBrightness = 0.0,
|
|
-- FrontLightContrast = 1.0,
|
|
-- BackLightBrightness = 0.0,
|
|
-- BackLightContrast = 1,
|
|
|
|
-- FrontLightBrightness = 0.5,
|
|
-- FrontLightContrast = 0.5,
|
|
-- BackLightBrightness = 0.0,
|
|
-- BackLightContrast = 1,
|
|
}
|