27 lines
945 B
Text
27 lines
945 B
Text
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-- LIGHT_PRESET =
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-- {
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-- ANIMLIGHT = "AnimLightComponent",
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-- ANIMATED = "AnimatedComponent",
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-- ANIMMESHVERTEX = "AnimMeshVertexComponent",
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-- ATLASANIM = "AtlasAnimationComponent",
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-- FXBANK = "FxBankComponent",
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-- MESH3D = "Mesh3DComponent",
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-- PARTICLE = "ParticleGeneratorComponent",
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-- TEXTURE = "TextureGraphicComponent",
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-- TRAIL = "Trail3DComponent",
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--}
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-- Usage:
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-- add a line in this format on the instance data file of your actor
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-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu") -> this will apply the presets on all the graphic components
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-- setLightPresets("EngineData/LightPresets/SampleLightPreset.ilu",LIGHT_PRESET.ANIMATED) -> this will apply it only on the animatedcomponent
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-- you can assign one preset per component if you want, or one for all
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LightPreset =
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{
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FrontLightBrightness = 0.4,
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FrontLightContrast = 0.8,
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BackLightBrightness = 0.2,
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BackLightContrast = 0.3,
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}
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