JD2022-TU1/data/EngineData/MapTemplates/JDM/MenuArt/${MapName}$_MENUART.isc

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4.2 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<Scene ENGINE_VERSION="140999" GRIDUNIT="0.500000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="0.300000 0.300000" xFLIPPED="0" USERFRIENDLY="${MapName}$_cover_online" POS2D="266.087555 197.629959" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/menuart/actors/${MapName}$_cover_online.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent2d.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="World/_COMMON/MatShader/MultiTexture_1Layer.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="${MapFolder}$/menuart/textures/${MapName}$_cover_online.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="0.300000 0.300000" xFLIPPED="0" USERFRIENDLY="${MapName}$_Coach_1" POS2D="266.087555 197.629959" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/menuart/actors/${MapName}$_Coach_1.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent2d.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="World/_COMMON/MatShader/MultiTexture_1Layer.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="${MapFolder}$/menuart/textures/${MapName}$_Coach_1.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<sceneConfigs>
<SceneConfigs activeSceneConfig="0" />
</sceneConfigs>
</Scene>
</root>