58 lines
4.2 KiB
XML
58 lines
4.2 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="140999" GRIDUNIT="0.500000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000000" SCALE="0.300000 0.300000" xFLIPPED="0" USERFRIENDLY="${MapName}$_cover_online" POS2D="266.087555 197.629959" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/menuart/actors/${MapName}$_cover_online.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent2d.tpl">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" shaderPath="World/_COMMON/MatShader/MultiTexture_1Layer.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="${MapFolder}$/menuart/textures/${MapName}$_cover_online.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000000" SCALE="0.300000 0.300000" xFLIPPED="0" USERFRIENDLY="${MapName}$_Coach_1" POS2D="266.087555 197.629959" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/menuart/actors/${MapName}$_Coach_1.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent2d.tpl">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" shaderPath="World/_COMMON/MatShader/MultiTexture_1Layer.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="${MapFolder}$/menuart/textures/${MapName}$_Coach_1.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<sceneConfigs>
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<SceneConfigs activeSceneConfig="0" />
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</sceneConfigs>
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</Scene>
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</root>
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