JD2022-TU1/data/EngineData/MapTemplates/StressTest/Graph/${MapName}$_GRAPH.isc

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2.5 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<Scene ENGINE_VERSION="55299" GRIDUNIT="0.500000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000">
<ACTORS NAME="Actor">
<Actor RELATIVEZ="10.0" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="Camera_JD_Dummy" POS2D="0.0 0.0" ANGLE="0.0" INSTANCEDATAFILE="" LUA="enginedata/actortemplates/tpl_emptyactor.tpl" />
</ACTORS>
${if not(IsFullVideo):
<ACTORS NAME="Actor">
<Actor RELATIVEZ="-50.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="Background" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/graph/actors/background.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable shaderPath="${MapFolder}$/graph/materials/background.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="${MapFolder}$/graph/textures/background.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
}$
<sceneConfigs>
<SceneConfigs activeSceneConfig="0" />
</sceneConfigs>
</Scene>
</root>