JD2022-TU1/data/World/SkuScenes/SkuScene_Flags.isc

3512 lines
212 KiB
XML

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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="4294967295" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/solid.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/flags/zw.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<sceneConfigs>
<SceneConfigs activeSceneConfig="0">
<sceneConfigs NAME="JD_SongDatabaseSceneConfig">
<JD_SongDatabaseSceneConfig SKU="" Territory="NCSA" RatingUI="" />
</sceneConfigs>
</SceneConfigs>
</sceneConfigs>
</Scene>
</root>