JD2022-TU1/data/World/_COMMON/Vfx/AtmosphericEffect/Rain/RainDrop.fcg

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Text

params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
height = 5,
visualOffset = 0.0,
snapCoeff = 0.001,
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "remplissage",
material =
{
GFXMaterialSerializable =
{
shaderPath = "world/_common/MatShader/Default.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "world/_common/vfx/atmosphericeffect/rain/RainDrop.tga",
back_light = "",
normal = "",
separateAlpha = "",
},
},
},
},
color = "0x7fffffff",
fillingOffset = 0.0,
scrollUV = vector2dNew(0, -3),
scrollAngle = 0,
}
},
},
fill =
{
fillConfig =
{
tex = "remplissage",
offset = 0.0,
angle = 0,
scale = vector2dNew(5, 20),
}
},
}
}