JD2022-TU1/data/World/_COMMON/Vfx/AtmosphericEffect/Rain/RainLine.fcg

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Text

params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
height = 0.5,
width = 8,
flexibility = 0 ,
cornerFactor = 0.1 ,
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "",
material =
{
GFXMaterialSerializable =
{
shaderPath = "world/_common/MatShader/AddAlpha.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "world/_common/vfx/atmosphericeffect/rain/RainLine.tga",
back_light = "",
normal = "",
separateAlpha = "",
},
},
},
},
color = "0xc8cdcdff",
scrollUV = vector2dNew(-0.8, 0),
scrollAngle = 0,
alphaBorder = 0,
}
},
},
}
}