62 lines
No EOL
1.1 KiB
Text
62 lines
No EOL
1.1 KiB
Text
params =
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{
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NAME = "FriseConfig",
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FriseConfig =
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{
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TAGS = {{VAL="particle"},},
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methode = 1,
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height = 5,
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width = 10,
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smoothFactorVisual = 4.0,
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visualOffset = 0.0,
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textureConfigs =
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{
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{
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FriseTextureConfig =
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{
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friendly = "",
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material =
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{
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GFXMaterialSerializable =
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{
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shaderPath = "world/_common/MatShader/AddAlpha.msh",
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textureSet =
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{
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GFXMaterialTexturePathSet =
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{
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diffuse = "world/_common/vfx/atmosphericeffect/water/waterrays.tga",
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back_light = "",
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normal = "",
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separateAlpha = "",
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},
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},
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},
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},
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alphaBorder = 0,
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color = "0xffffffff",
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scrollUV = vector2dNew(-0.03, 0.0),
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scrollAngle = 0,
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}
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},
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},
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VertexAnim =
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{
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VertexAnim =
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{
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animGlobalSpeed = 0.9,
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animGlobalRotSpeed = 0.0,
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animSpeedX = 2,
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animSpeedY = 2.0,
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animSyncX = 0.2,
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animSyncY = 5.0,
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animAmplitudeX = 0.3,
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animAmplitudeY = 0.3,
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animSync = 0.5,
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animAngleUsed = FALSE,
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animAngle = 0.0,
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}
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},
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}
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}
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