JD2022-TU1/data/World/jd5/gimmegimme/Graph/Materials/Little_Smoke2.msh

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params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
blendmode = GFX_BlendMode.ALPHA,
materialtype = GFX_MatType.MULTI_TEXTURE,
Layer1 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.MIRROR,
TexAdressingModeV = GFX_TexAddressMode.CLAMP,
Filtering = TRUE,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
UVModifiers =
{
{
UVModifier =
{
Rotation = 0,
RotationOffsetU = 0.5,
RotationOffsetV = 0.5,
AnimRotation = FALSE,
ScaleU = 1,
ScaleV = 1,
ScaleOffsetU = 0.5,
ScaleOffsetV = 0.5,
TranslationU = -0.07,
TranslationV = 0,
AnimTranslationU = TRUE,
AnimTranslationV = FALSE,
},
},
},
},
},
},
}