JD2022-TU1/data/World/jd5/gimmegimme/Graph/Materials/Shape_03.msh

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params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
blendmode = GFX_BlendMode.ADDALPHA,
materialtype = GFX_MatType.MULTI_TEXTURE,
Layer1 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.CLAMP,
TexAdressingModeV = GFX_TexAddressMode.CLAMP,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
UVModifiers =
{
{
UVModifier =
{
Rotation = 0,
AnimRotation = FALSE,
TranslationU = 0,
TranslationV = 0,
AnimTranslationU = FALSE,
AnimTranslationV = FALSE,
},
},
},
},
},
BlendLayer2 = GFX_BlendMode.ADD,
Layer2 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.CLAMP,
TexAdressingModeV = GFX_TexAddressMode.CLAMP,
DiffuseColor = "0x64ffffff",
TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
UVModifiers =
{
{
UVModifier =
{
Rotation = 0,
AnimRotation = FALSE,
TranslationU = 0,
TranslationV = 0,
AnimTranslationU = FALSE,
AnimTranslationV = FALSE,
},
},
},
},
},
},
}