214 lines
8.6 KiB
Smarty
214 lines
8.6 KiB
Smarty
params =
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{
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NAME = "Actor_Template",
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Actor_Template =
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{
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TAGS =
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{
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{
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VAL = "particle",
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},
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},
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WIP = 0,
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LOWUPDATE = 0,
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UPDATE_LAYER = 0, -- WorldUpdateLayer_Gameplay
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PROCEDURAL = 0,
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STARTPAUSED = 0,
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FORCEISENVIRONMENT = 0,
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COMPONENTS =
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{
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{
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NAME = "FXControllerComponent_Template",
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FXControllerComponent_Template =
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{
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FxControlList =
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{
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{
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FXControl =
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{
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Name = "pulse",
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FxStopOnEndAnim = 0,
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FxPlayOnce = 0,
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FxEmitFromBase = 1,
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FxUseActorSpeed = 1,
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FxUseActorOrientation = 0,
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FxUseActorAlpha = 1,
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FxBoneName = "",
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FxUseBoneOrientation = 0, -- BOOL_false
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Particles =
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{
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{
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VAL = "fx1",
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},
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},
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SoundChannel = 0, -- SoundChannel_Default
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Music = "",
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BusMix = "",
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Owner = "",
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},
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},
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{
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FXControl =
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{
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Name = "pulse_start",
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FxStopOnEndAnim = 0,
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FxPlayOnce = 0,
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FxEmitFromBase = 1,
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FxUseActorSpeed = 1,
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FxUseActorOrientation = 0,
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FxUseActorAlpha = 1,
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FxBoneName = "",
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FxUseBoneOrientation = 0, -- BOOL_false
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Particles =
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{
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{
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VAL = "fx2",
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},
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},
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SoundChannel = 0, -- SoundChannel_Default
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Music = "",
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BusMix = "",
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Owner = "",
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},
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},
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{
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FXControl =
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{
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Name = "glow_start",
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FxStopOnEndAnim = 0,
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FxPlayOnce = 0,
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FxEmitFromBase = 1,
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FxUseActorSpeed = 1,
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FxUseActorOrientation = 0,
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FxUseActorAlpha = 1,
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FxBoneName = "",
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FxUseBoneOrientation = 0, -- BOOL_false
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Particles =
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{
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{
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VAL = "fx3",
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},
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},
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SoundChannel = 0, -- SoundChannel_Default
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Music = "",
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BusMix = "",
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Owner = "",
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},
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},
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{
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FXControl =
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{
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Name = "focus_loop",
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FxStopOnEndAnim = 0,
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FxPlayOnce = 0,
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FxEmitFromBase = 1,
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FxUseActorSpeed = 1,
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FxUseActorOrientation = 0,
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FxUseActorAlpha = 1,
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FxBoneName = "",
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FxUseBoneOrientation = 0, -- BOOL_false
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Particles =
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{
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{
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VAL = "fx4",
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},
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},
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SoundChannel = 0, -- SoundChannel_Default
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Music = "",
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BusMix = "",
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Owner = "",
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},
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},
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},
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TriggerFx = "",
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DefaultFx = "",
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OnDieStopNotLoopedFX_HACK_DO_NOT_USE = 0,
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},
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},
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{
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NAME = "FxBankComponent_Template",
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FxBankComponent_Template =
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{
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PatchLevel = 0,
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PatchHLevel = 2,
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PatchVLevel = 2,
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VisualAABB =
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{
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AABB =
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{
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MIN = vector2dNew(0.000000,0.000000),
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MAX = vector2dNew(0.000000,0.000000),
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},
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},
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Renderintarget = 0,
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PosOffset = vector2dNew(0.000000,0.000000),
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AngleOffset = 0,
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Blendmode = 2, -- GFX_BLEND_ALPHA
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Materialtype = 0, -- GFX_MAT_DEFAULT
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SelfIllumColor = "0x00000000",
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DisableLight = 0,
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ForceDisableLight = 0,
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UseShadow = 0,
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UseRootBone = 0,
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ShadowSize = vector2dNew(1.800000,0.300000),
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ShadowMaterial =
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{
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GFXMaterialSerializable =
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{
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TextureSet =
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{
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GFXMaterialTexturePathSet =
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{
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Diffuse = "",
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Back_light = "",
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Normal = "",
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SeparateAlpha = "",
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Diffuse_2 = "",
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Back_light_2 = "",
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Anim_impostor = "",
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Diffuse_3 = "",
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Diffuse_4 = "",
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},
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},
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ATL_Channel = 0,
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ATL_Path = "",
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ShaderPath = "",
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MaterialParams =
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{
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GFXMaterialSerializableParam =
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{
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Reflector_factor = 0.000000,
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},
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},
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OutlinedMaskParams =
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{
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OutlinedMaskMaterialParams =
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{
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MaskColor = "0x00000000",
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OutlineColor = "0x00000000",
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Thickness = 1.000000,
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},
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},
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StencilTest = 0,
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AlphaTest = 4294967295,
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AlphaRef = 4294967295,
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},
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},
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ShadowAttenuation = 1.000000,
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ShadowDist = 4.000000,
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ShadowOffsetPos = vectorNew(0.000000,0.000000,0.000000),
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AngleLimit = 0.000000,
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Fx =
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{
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getTable("world/ui/fx/button_pulse/fx1.tbl"),
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getTable("world/ui/fx/button_pulse/fx2.tbl"),
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getTable("world/ui/fx/button_pulse/fx3.tbl"),
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getTable("world/ui/fx/button_pulse/fx4.tbl"),
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},
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VisibilityTest = 0,
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MaxActiveInstance = 20,
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},
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},
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},
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},
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}
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