JD2022-TU1/data/World/ui/fx/feedbacks/fx_feedback_good.tbl

957 lines
46 KiB
Text

TABLE =
{
NAME="FxDescriptor_Template",
FxDescriptor_Template =
{
Name = "fx_feedback_Good",
Gen =
{
ITF_ParticleGenerator_Template =
{
-- ComputeAABB = 0,
-- UseAnim = 0,
-- Loop = 0,
-- AmvPath = "",
-- UseUVRandom = 0,
-- Animstart = -1,
-- Animend = -1,
-- Animname = "",
-- AnimUVfreq = 1.000000,
Params =
{
ParticleGeneratorParameters =
{
MaxParticles = 12,
-- DefaultColor = "0xFFFFFFFF",
-- EmitParticlesCount = 4294967295,
-- ForceNoDynamicFog = 0,
-- RenderInReflection = 1,
-- DieFadeTime = -1.000000,
EmitterMaxLifeTime = 0.500000,
-- Pos = vectorNew(0.000000,0.000000,0.000000),
-- Pivot = vector2dNew(0.000000,0.000000),
-- VelNorm = 1.000000,
-- VelAngle = 0.000000,
-- VelAngleDelta = 0.000000,
-- Grav = vectorNew(0.000000,0.000000,0.000000),
-- Acc = vectorNew(0.000000,0.000000,0.000000),
-- Depth = 0.000000,
-- UseZAsDepth = 1,
-- VelocityVar = 1.000000,
-- Friction = 1.000000,
Freq = 0.500000,
-- FreqDelta = 0.000000,
-- ForceEmitAtStart = 0,
-- EmitBatchCount = 1,
EmitBatchCount_AAO = 12,
-- EmitBatchCount_AAO_max = 4294967295,
-- InitAngle = 0,
-- AngleDelta = 0,
-- AngularSpeed = 0,
-- AngularSpeedDelta = 0,
-- TimeTarget = 0.000000,
-- NbPhase = 1,
-- RenderPrio = 0.000000,
-- InitLifeTime = 0.000000,
CircleRadius = 75.000000,
InnerCircleRadius = 15.000000,
-- ScaleShape = vectorNew(1.000000,1.000000,1.000000),
-- RotateShape = vectorNew(0.000000,0.000000,0.000000),
-- RandomizeDirection = 1,
-- FollowBezier = 1,
-- GetAtlasSize = 0,
GenBox =
{
AABB =
{
MIN = vector2dNew(-50.000000,-15.000000),
MAX = vector2dNew(50.000000,10.000000),
},
},
-- GenSize = 0.000000,
-- GenSide = 0,
-- GenPosMin = 0.000000,
-- GenPosMax = 1.000000,
-- GenDensity = -1.000000,
-- BoundingBox =
-- {
-- AABB =
-- {
-- MIN = vector2dNew(0.000000,0.000000),
-- MAX = vector2dNew(0.000000,0.000000),
-- },
-- },
-- OrientDir = 0,
-- UVmode = 0, -- UV_Default
-- UVmodeFlag = 0, -- UVF_Default
-- Uniformscale = 0.000000,
-- Impostorrendering = 0,
-- Showimpostorrender = 0,
-- ImpostorTextureSizeX = 128,
-- ImpostorTextureSizeY = 128,
-- Genangmin = -180,
-- Genangmax = 180,
-- CanFlipAngleOffset = 0,
-- CanFlipInitAngle = 0,
-- CanFlipAngularSpeed = 0,
-- CanFlipPivot = 0,
-- CanFlipPos = 0,
-- CanFlipUV = 0,
-- CanFlipAngleMin = 0,
-- CanFlipAngleMax = 0,
-- CanFlipAccel = 0,
-- CanFlipOrientDir = 0,
-- NumberSplit = 0,
-- SplitDelta = 0,
UseMatrix = 1, -- BOOL_true
-- UsePhasesColorAndSize = 1,
UseActorTranslation = 1,
-- ActorTranslationOffset = vector2dNew(0.000000,0.000000),
-- DisableLight = 0,
CurvePosition =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAngle =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveVelocityMult =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(1.499125,1.499125,1.499125),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.228125,0.228125,0.228125),
Time = 1.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelX =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelY =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelZ =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveSize =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(10.575863,65.990311,38.283092),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(17.242590,17.242590,17.242590),
NormalOutTime = vectorNew(0.245017,0.245017,0.245017),
Interpolation = 2, -- interp_bezier
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(26.155964,85.435471,55.795727),
Time = 1.000000,
NormalIn = vectorNew(1.130662,1.130662,1.130662),
NormalInTime = vectorNew(0.503933,0.503933,0.503933),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 2, -- interp_bezier
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveSizeY =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAlpha =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
-- Point = vectorNew(0.000000,0.000000,0.000000),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.000000,0.000000,0.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.000000,0.000000,0.000000),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.136503,0.395988,0.266245),
Time = 0.103800,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
-- Point = vectorNew(0.000000,0.000000,0.000000),
Time = 1.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.003922,0.541176,0.937255),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB1 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.901961,0.807843),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB2 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.705882,0.474510,0.956863),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB3 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAnim =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocity =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(7.705003,17.585581,12.645290),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocityAngle =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitAngle =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitAngularSpeed =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveFreq =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(44.882198,44.882641,44.882420),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveParLifeTime =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.481595,1.529045,1.005320),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAlpha =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitColorFactor =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitSizeXY =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAcceleration =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitGravity =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAnim =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.115752,3.862252,1.989002),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
GenGenType = 1, -- PARGEN_GEN_RECTANGLE
-- GenMode = 1, -- PARGEN_MODE_COMPLEX
GenEmitMode = 1, -- PARGEN_EMITMODE_ALLATONCE
},
},
-- ZSortMode = 0, -- PARGEN_ZSORT_NONE
},
},
Material =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "world/ui/textures/lens_bubbles.tga",
-- Back_light = "",
-- Normal = "",
-- SeparateAlpha = "",
-- Diffuse_2 = "",
-- Back_light_2 = "",
-- Anim_impostor = "",
-- Diffuse_3 = "",
-- Diffuse_4 = "",
},
},
-- ATL_Channel = 0,
-- ATL_Path = "",
ShaderPath = "world/ui/materials/_common/alpha_g_add.msh",
-- MaterialParams =
-- {
-- GFXMaterialSerializableParam =
-- {
-- Reflector_factor = 0.000000,
-- },
-- },
-- StencilTest = 0,
-- AlphaTest = 4294967295,
-- AlphaRef = 4294967295,
},
},
-- AngleOffset = 0,
-- MinDelay = 0.000000,
-- MaxDelay = 0.000000,
-- FrequencyInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- EmitCountInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- MaxParticlesInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- VelocityInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- VelocityDeltaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- AngularSpeedInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- AngularSpeedDeltaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- DefaultAlphaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
},
}